Sunday, March 27, 2005

Capcom

Current Job Openings in Capcom and it required qualifications:

1)Operations Coordinator

Highly motivated individual who has the ability to organize, manage and execute several projects simultaneously.
Have general knowledge and understanding of print production and manufacturing and will need to initiate communication with internal departments in order to maintain production objectives. Must be able to establish and monitor production schedules on a monthly, weekly and daily basis while communicating with several vendors to maintain project deadlines.
Knowledge of standard graphic design programs is A+.
Must be able to use MS Word, Excel and Adobe Acrobat.

2)Creative Designer

Well-rounded, experienced and outstanding designer who can push the aesthetic every time to communicate the essence of a message in new and exciting ways.
Must demonstrate a strong creative eye in use of layout, color, and images, be experienced in the design of a brand from concept through to completion, packaging, ads, promotional and marketing materials.
Must be proficient in Photoshop, and Illustrator.

3)3D Artists

Must be experienced in 3d Studio Max, Maya and also motion builder packages.
Some animation experience is preferred though strong character skills are not a must.
Self-starting problem solvers preferred.
Experience in commercial cg production is preferred but again not essential to the right candidate.
Must have organizational skills and be used to working within tight deadlines.

4)Media Planner

Expert knowledge of Excel and budgeting process a must.
Excellent negotiating skills and attention to detail required.
Candidate must possess two years of experience in relevant field.

5)Game World Planner

Design, prototype and develop game environments-including the game-play moments and relative locations of terrain, rooms, and objects therein.
Layout 3-D environments that fulfill the requirements of the project's game design and visual design-as outlined in the game design documents, style guides, and appropriate reference material.
Develop and communicate game world designs through sketches, plans, and images.
Work closely with the Lead Game Designer, Art Director, Lead Artist, Level Designers and Environment Artists through all phases of designing, prototyping and implementing game worlds.
Develop and diagram for artist use game-play standards and guidelines for world construction.
Understand the possibilities, requirements and constraints of the game engine and platform.
Give input on game design issues, and generate game-play ideas and scenarios.
Test game worlds for bugs, playability, and fun.
Communicate fixes to appropriate personnel.

Here are the profile of the company:

Capcom began in Japan in 1979 as a manufacturer and distributor of electronic game machines. In 1983 Capcom Co., LTD was founded and soon built a reputation for introducing cutting-edge technology and software to the video game market. Now an industry leader in the video game industry for 25 years, Capcom's legacy of historic franchises in home and arcade gaming are testaments to an unparalleled commitment to excellence.
Kenzo Tsujimoto is the Chairman and CEO of Capcom, Co. Ltd. and CEO, Capcom USA, and Capcom Entertainment.The headquaters of Capcom in U.S.A is in 475 Oakmead Parkway Sunnyvale, CA 94085.

Thursday, March 24, 2005

Rockstar

Current Job Openings in Rockstar and it required qualifications:

1)Animation Programmer

At least 6 years of programming experience with emphasis on character animation.
At least 4 years of programming experience on consoles (including at least one of Sony PS2, Microsoft XBox or Nintendo Gamecube), or in film character animation.
Completion of at least one character based game.
Excellent C/C++ programming skills.
Ability to work within a schedule.
Ability to work well as part of a creative team.
Self-motivated with a strong work ethic.
Excellent oral and written communication skills.
Bachelor degree in Software Engineering or Computer Science, or equivalent work experience.

2)AI Programmer

At least 3 years of programming experience in game development.
Experience with AI in character based games, including character navigation and behavioral AI. Experience with character control and animation implementation and/or integration with AI systems. - Excellent C/C++ programming skills. - Ability to work within a schedule.
Ability to comfortably work within an established code framework.
Self-motivated with a strong work ethic.
Excellent oral and written communication skills.
Solid knowledge of 3d programming techniques.
Bachelor degree in Software Engineering or Computer Science, or equivalent work experience.

3)Character Modeler

Strong 3D modeling and texturing skills in a major 3D package. (Preferable Max 5)
Ability to use 2D art software such as Photoshop.
Knowledge of bone rigging and weighting.
Strong traditional skills showing an excellent understanding of the human form.
Willing and able to work closely with Animators, Game Designers and Programmers.
Ability to take direction, and follow schedule.
Solid communication and problem solving abilitiesMinimum 2 year art degree or diploma, or equivalent industry experience.

4)Game Programmer

At least 3 years of game programming experience.
Proven ability to architect, program, and optimize object-oriented C++.
Technical experience with the PlayStation 2, X-Box and/or PC.
Bachelor's degree in Physics, Mathematics, Software Engineering or Computer Science, or equivalent work experience.
Ability to create and work within a schedule.

5)Tool Programmer

At least 3 years of game programming experience.
Excellent software engineering skills.
Ability to create and work within a schedule.
Excellent oral and written communication skills.
Bachelor's degree in Physics, Mathematics, Software Engineering or Computer Science, or equivalent work experience.

Here are the profile of the company:

The Rockstar Games label,founded in 1998 by Sam Houser,Terry Donowan,Dan Houser,Jamie King and Gary Foreman.Rockstar North are the developers of the Grand Thief Auto series and are a wholly owned sudsidiary of Take-Two Interactive Software,Inc.The Rockstar logo is a registered trademark of Take-Two Interactive Software,Inc.The Playstation and the PS Family Logo are registered trademark of Sony Computer Entertainment Inc.



Thursday, March 17, 2005

Konami

Current Job Openings in Konami and it required qualifications:

1)Graphic Designer

Expert conceptual and technical knowledge of all Design principles (typography, color, layout, motion, etc.).
Must exhibit the ability to find creative solutions while being accustomed to working within style guidelines and meeting brand objectives.
Knowledge in both online and offline design and production.
Can provide multiple creative solutions to problems.
Great attention to detail, while having open mind for creativity.
Able to work independently in a creative environment, while still being able to take creative direction from managers and clients.
Excellent problem-solving skills.
Positive attitude towards work, and approachable as a fellow co-worker.
Working experience in the Design industry.

2)Designer

Strong verbal and written communication skills.
Extensive knowledge of games in all genres across all platforms.
Demonstrated ability to effectively document original ideas and concepts.
Strong interpersonal skills - able to interact with team members of different disciplines. Willingness to respond to and adapt to intellectual criticism.
College degree in related field preferred.
Working knowledge of all Microsoft Office applications.
Deep passion for games as a craft.
Good positive attitude and outlook.
Candidates for this position should be prepared to provide samples, including game scripts, design documents, and/or writing samples.

3)Game Developer 2D

Highly motivated, with a passion for video games.
Self starter, creative thinker, like team works.
Bachelor's degree in Computer Science or Computer Engineering.
2+ years of programming experience (Strong knowledge of Java / C / C++).
Knowledge in 2D/3D programming.
Must demonstrate either significant hobby game development, or professional experience.
Good communication skills.
Knowledge of Java internals.
Strong knowledge of video games.

4)Character Designer / Illustrator

Motivated by video games.
Familiar with the basics of academic drawing and very good at sketching (drawing or strip cartoon experience would be welcome).
Have a very good sense of coloring (by hand or computer).
Specialize in illustrating human characters, whether realistic or not, for video games or animated cartoons.
Familiar with Photoshop or Painter (and/or other design software).
Have a good background in creating characters for video-game or animated-cartoon universes.

Here are the profile of the company:

Konami is founded in March 21, 1969 and incorporated in March 19, 1973.It headquarter is located in 2-4-1, Marunouchi, Chiyoda-ku,Tokyo 100-6330, Japan.It have around 4393 employees.Konami have five business area which are Computer & Video Games,Toy & Hobby,Amusement,Gaming and Health & Fitness that are respectivelyhighly competitive in each industry and generate synergistic effects.Konami is aiming to turn the moment and time of the users into "valuable time to realizequality lifestyle" by offering of amazing and brilliant products and services in the ide range of fields covering game, toy, amusement machine, gaming machine and exercise.

Friday, March 11, 2005

Ubisoft

Current Job Openings in Ubisoft and it required qualifications:

1)2D/3D Artist

Highly motivated, with a passion for video games.
Have a strong fundamental understanding of the principles of animation.
Have a solid background in academic drawing, sketching and/or illustration.
Proficient in Photoshop, Promotion (and/or other drawing software).
Have already done pixel art for released products (low-resolution computer graphics – 2D video games, sprites, icons or even web design).
Proficient in 3Ds Max, Maya and/or other 3D software.
Can do low poly modeling and textures.
Familiar with Character Studio (and/or other 3D animation software) and can create keyframes. Enthusiasm for sports games and “realistic” games would be an asset.
Interest and/or experience in Level Design is a PLUS.

2)3D artist

Highly motivated, with a passion for video games.
Have a very good basic knowledge of animation.
Master 3Ds Max perfectly (and/or other 3D software).
Can model/texture in low poly.
Familiar with Character Studio (and/or other 3D animation software) and can create “keyframe” animations.
Enthusiasm for sports games and “realistic” games would be an asset.
Experience in 3D graphic design used as the basis for 2D representations, i.e. for compatible platforms.

3)3D Graphics Engineer

Developing in C++, 2 years minimum.
1+ years working directly on 3D development.
Technical degree (or applicable experience) in computer science or math.]
Strong 3D math skills Strong problem solving and communication skills, with a particular emphasis on working with a small team of graphics specials, artists and designers to shape technology expectations.
DirextX.
Some experience with tools development.

Here are the profile of the company:

Ubisoft is a leading international developer, publisher and distributor of interactive entertainment products.It is founded in 1986.The worldwide headquarters is in Montreuil-sous-Bois, France.Over 2,350 collaborators worldwide, of which 1760 are dedicated to production.It distribute more than 55 countries.It rank in 3rd independent European publisher,7th US publisher (source: NPD first quarter 2004) and second largest in-house development staffing the world.It website http://www.ubi.com/ attracts 3.5 million unique visitors each month.

Wednesday, March 09, 2005

Profile of The Company

Here are the profile of the company:

1)Blizzard Entertainment

Blizzard Entertainment® is a premier publisher of entertainment software. Since establishing the Blizzard label in 1994, the company has quickly become one of the most popular and well-respected makers of computer games. The Blizzard research and development group is comprised of more than 250 designers, producers, programmers, artists, and sound engineers. Each member of the Blizzard staff is a true game enthusiast, which provides the company invaluable insight to creating products for the gaming industry. In March 1996, Blizzard acquired Blizzard North, a concentrated team of developers specializing in high-quality entertainment products for computer and home console systems.It is located in San Mateo, Calif., Blizzard North strives to push gaming technology to the next level.Headquartered in Irvine, Calif., Blizzard Entertainment was founded in 1991 under the name Silicon & Synapse by Allen Adham, president Michael Morhaime and senior vice president Frank Pearce.

2)Electronic Art

Electronic Arts (EA) is the world's leading independent developer and publisher of interactive entertainment software for personal computers and advanced entertainment systems such as the PlayStation®2 Computer Entertainment System, the PlayStation®, Xbox™ video game console from Microsoft, the Nintendo GameCube™ and the Game Boy® Advance. Since its inception, EA has garnered more than 700 awards for outstanding software in the U.S. and Europe.EA markets its products worldwide under four brand logos and has over 33 product franchises that have reached more than a million unit sales worldwide. EA headquarters is located in Redwood City, California.

3)Sony Computer Entertainment America

Sony Computer Entertainment America, a division of Sony Computer Entertainment America Inc., markets the PlayStation and PlayStation2 computer entertainment system for distribution in North America, develops and publishes software for the PlayStation game console, and manages the U.S. third party licensing program. Based in Foster City, Calif., Sony Computer Entertainment America Inc. is a wholly-owned subsidiary of Sony Computer Entertainment Inc.

4)Atari, Inc.

Celebrating its 20th birthday this year, Atari has grown to become one of the world largest publishers of interactive entertainment software, at the forefront of the fastest growing and most lucrative sector in entertainment. Today, Atari has more than 700 employees in the U.S., with extensive operations worldwide and a management team of industry veterans with strong backgrounds in all forms of entertainment. Creativity and passion drive everything we do at Atari. From game development to marketing and sales, Atari thrives on the energy of its employees. We understand that work and fun can go hand in hand, and we prove it every day.Although Atari is an established industry leader, it's our entrepreneurial spirit and contagious energy set us apart from the rest.

5)Gameloft.com

Gameloft.com is an independent spin-off from two firms in the computer game industry: Ubi Soft Entertainment and Guillemot Corporation (combined projected revenue of $400 million in 2000). Gameloft.com's vision is to create the leading global portal for gamers. We are entering 15 countries this year, and have developed new technologies enabling gamers to harness the power of broadband Internet connections. Our e-commerce initiative will provide services that bring companies & gamers closer together. Gameloft.com's management team has delivered consistently high returns to customers, investors, business partners, and employees. Our entrepreneurial culture values speed & energy over experience. The faster you learn, the faster we can reward you with greater compensation and responsibility.

Friday, March 04, 2005

Gameloft.com

Current Job Openings in Gameloft.com and it required qualifications:

1)2d "Pixel" / 3d Artist

Highly motivated, with a passion for video games.
Strong fundamental understanding of the principles of animation.
Solid background in academic drawing, sketching and/or illustration.
Proficient in Photoshop, Promotion (and/or other drawing software).
Proficient in 3Ds Max, Maya and/or other 3D software.
Familiar with Character Studio (and/or other 3D animation software) and can create keyframes.
Enthusiasm for sports games and "realistic" games would be an asset.
Interest and/or experience in Level Design is a PLUS.

2)Experienced QA Tester

High School Diploma.
Knowledge of Photoshop or Paint Shop Pro.
Solid video game culture.
Excellent team spirit.
Initiative, serious, and detail-oriented.
1-2 Years Experience.

Atari, Inc.

Current Job Openings in Atari, Inc. and it required qualifications:

1)Senior Programmer

Shall posses' technical skills in accordance with needs of the studio.
High School Degree or equivalent.
College-level degree in Computer Science and/or equivalent training, course work or practical experience.
Minimum of 3 years of programming experience using C, C++, Java or other OOP language.
Demonstrated ability to write code that is readable by other programmers.
Completion of a minimum of five game titles (products) in the gaming industry.
Experience with both console (PS2, X-box, GameCube) and PC titles.
Working knowledge of computer game technologies such as: AI programming, physics, 3D programming, etc.
Assembly language programming experience a plus.
Thorough understanding of game language and tools and strong familiarity with company titles (products).
Excellent verbal communication and writing skills.
Excellent ability to translate written and verbal descriptions into code.
Demonstrated ability to work very well as part of a team.
Hard-working and self-motivated individual.

2)Special FX Artist

Minimum 5-6 years creating realistic and mesmerizing special effects for video games.
Strong traditional art/animation skills.
Expert-level skills in 3D graphics, particle systems, dynamics, shaders, etc.
Excellent working knowledge of all game development tools (Maya/Alias, 3D Studio Max, custom tools, etc.)
Ability to quickly master proprietary tolls and development processes.
Ability to work successfully in a large team of other artists, software engineers, game designer and producer.
Excellent communication, interpersonal and organization skills.
Strong work ethic, self-direction and artistic visionDedicated work ethic (willing to work additional hours when necessary) .

3)Director, Internal Controls

Bachelor of Science.
B.S. Accounting or IS-Accounting.
CPA, CIA, CISA certifications preferred.
Minimum 7 years experience with at least 3 years audit experience.
Direct "hands-on" experience as a 404 compliance control implementer.
Project Manager Experience.
Experience in a Lead role in Sarbanes-Oxley compliance implementation strongly preferred. Some travel may be required.
Leadership, people management and the ability to communicate with senior management, the Audit Committee and external auditors.

4)Budget Director

5-10 Years Experience.
Bachelor of Science.
Seven or more years of financial analysis/general accounting experience and three or more years of project management experience.
Experience with Hyperion; experience in the design and management of financial and accounting processes.

Thursday, March 03, 2005

Blizzard Entertainment

The latest job available in Blizzard Entertainment and it required qualifications:

1)Audio Manager

5+ years experience in audio supervision.
Shipped at least one AAA title as Audio Director or Audio Project Supervisor.
Strong sound design and audio mixing/engineering skills.
Music composition or music production experience necessary.
Strong project and personnel management skills.
Ability to direct and motivate composers and sound designers.
Extensive knowledge of studio hardware and outboard audio gear, synths, sequencers, software, and plugins.
Highly skilled with DAW systems and audio editing software - must be versed in Pro Tools HD and associated hardware/plugins.
High level of experience with audio production and technical implementation for PC and console games.
Experienced with audio game engines and audio developer tools.
Must have experience with surround sound for games.
A passion for creating and playing games
Knowledge of audio/game industry music and sound contractors, as well as ability to manage outsourcing portions of audio, helpful.
Other technical abilities (programming/scripting, acoustics/studio design, engineering, etc.) a plus.

2)Billing Programmer

Experience in C/C++ programming.
Understanding of relational databases and server-side database scripting languages such as PL/SQL and/or T-SQL.
Knowledge of basic accounting terminology and methodologies.
Comfortable with the fast pace of game technology; can learn and apply new knowledge quickly.
A passion for video games.

3)Cinematic Tools Programmer (TD)


Experience in MaxScript, C/C++ , C#, MEL, or other programming languages.
Strong technical knowledge of 3DS max, Maya or other high end software (3DS max preferred).
Strong knowledge of character rigging preferred.
Strong knowledge of dynamic effects, cloth simulations, particle systems, and similar preferred.
Excellent technical problem solving skills.

4)Senior Tools Programmer

BS in Computer Science.
Strong knowledge of C/C++.
Strong knowledge of Database development in Oracle.
Excellent UI design skills.
Experience in Client/Server architecture.
Experience in writing low & high level tools to be used by customer service departments or for internal development.
Knowledge of Windows 95/98/NT/2k/XP internal API and MFC.
Ability to be on-call for emergencies.
Passion for MMORPGs.

5)Reports and Tools Programmer

Strong web based reports/presentation building skills using Excel, Perl, SVG, XML, XHTML, XSLT or other comparable languages and reporting packages.
Data mining skills.
Experience building user interfaces.
A passion for video games.
Knowledge of C/C++/Java.
Skills in statistics, art or writing.
BS or MS in CS/Mathematics/Statistics.

6)Senior Server Programmer

Expert C/C++ Programmer.
Networking experience in TCP/IP and UDP protocols.
Distributed Systems experience.
Familiarity with implementing Client/Server architecture.
Knowledge of network and server security issues.
Experience with code optimization.
Passion for games.

7)Audio Programmer

Strong knowledge of C++ and PC programming.
Knowledge of audio signal processing - mixing, sample rates, data compression, filters, reverbs, 3D positional audio, etc..
Experience with multi-channel audio (Quad, 5.1 etc.) and 3D positional audio (done both in software and hardware such as Creative Labs EAX 1.0, 2.0, 3.0, and beyond).
Has the ability to write customized audio development tools for the sound designers and composers to interface directly with the game audio engines.
Loves video games.
Mac and cross-platform programming experience.
Knowledge of Win32 API's.
Music and/or Sound design experience - composing/arranging, sound design, synthesis, sampling, MIDI sequencing, audio engineering/mixing, digital audio workstations, etc..
Experience in programming with interactive music and MIDI playback.
Console programming experience using engines such as the X-Box XACT engine.
Any knowledge or interest in Creative Labs ISACT engine.

8)Game Programmer

Strong C/C++ and PC programming skills.
Minimum of 2 years experience programming at least one title that has already shipped.
A passion for games and game development.
Good communication skills.
Bachelor's degree in Computer Science or a related field.
Graphics or sound programming experience.
Strong math background.
Experience in game design.
Knowledge of Win32 and DirectX API's.

9)Senior Graphics Programmer

Expert C/C++ Programmer.
Five years of game programming experience and experience working on at least one shipped title.
Strong passion for graphics programming and algorithms.
3D Graphic API experience (Direct3D 9+ and/or OpenGL).
Shader programming experience (HLSL/GLSL).
Experience with low-level scene graph optimization.
Experience programming graphical effects.
Strong familiarity with modern graphics hardware.
Experience with code optimization.
A passion for games.