<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-10893083</id><updated>2011-08-05T15:53:29.299+08:00</updated><title type='text'>PC Games Developement Job</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://lks85.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://lks85.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>lks</name><uri>http://www.blogger.com/profile/04617419261188022058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-10893083.post-111190858777020804</id><published>2005-03-27T15:17:00.000+08:00</published><updated>2005-03-27T15:30:43.103+08:00</updated><title type='text'>Capcom</title><content type='html'>&lt;span style="font-size:130%;color:#ff0000;"&gt;Current Job Openings in Capcom and it required qualifications&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;1)&lt;span style="font-size:130%;color:#3333ff;"&gt;Operations &lt;span style="color:#3333ff;"&gt;Coordinator&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#000000;"&gt;&lt;/span&gt;&lt;br /&gt;Highly motivated individual who has the ability to organize, manage and execute several projects simultaneously.&lt;br /&gt;Have general knowledge and understanding of print production and manufacturing and will need to initiate communication with internal departments in order to maintain production objectives. Must be able to establish and monitor production schedules on a monthly, weekly and daily basis while communicating with several vendors to maintain project deadlines.&lt;br /&gt;Knowledge of standard graphic design programs is A+.&lt;br /&gt;Must be able to use MS Word, Excel and Adobe Acrobat.&lt;br /&gt;&lt;br /&gt;2)&lt;span style="font-size:130%;color:#3333ff;"&gt;Creative Designer&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;&lt;/span&gt;&lt;br /&gt;Well-rounded, experienced and outstanding designer who can push the aesthetic every time to communicate the essence of a message in new and exciting ways.&lt;br /&gt;Must demonstrate a strong creative eye in use of layout, color, and images, be experienced in the design of a brand from concept through to completion, packaging, ads, promotional and marketing materials.&lt;br /&gt;Must be proficient in Photoshop, and Illustrator.&lt;br /&gt;&lt;br /&gt;3)&lt;span style="font-size:130%;color:#3333ff;"&gt;3D Artists&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#000000;"&gt;&lt;/span&gt;&lt;br /&gt;Must be experienced in 3d Studio Max, Maya and also motion builder packages.&lt;br /&gt;Some animation experience is preferred though strong character skills are not a must.&lt;br /&gt;Self-starting problem solvers preferred.&lt;br /&gt;Experience in commercial cg production is preferred but again not essential to the right candidate.&lt;br /&gt;Must have organizational skills and be used to working within tight deadlines.&lt;br /&gt;&lt;br /&gt;4)&lt;span style="font-size:130%;color:#3333ff;"&gt;Media Planner&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;&lt;/span&gt;&lt;br /&gt;Expert knowledge of Excel and budgeting process a must.&lt;br /&gt;Excellent negotiating skills and attention to detail required.&lt;br /&gt;Candidate must possess two years of experience in relevant field.&lt;br /&gt;&lt;br /&gt;5)&lt;span style="font-size:130%;color:#3333ff;"&gt;Game World Planner&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Design, prototype and develop game environments-including the game-play moments and relative locations of terrain, rooms, and objects therein.&lt;br /&gt;Layout 3-D environments that fulfill the requirements of the project's game design and visual design-as outlined in the game design documents, style guides, and appropriate reference material.&lt;br /&gt;Develop and communicate game world designs through sketches, plans, and images.&lt;br /&gt;Work closely with the Lead Game Designer, Art Director, Lead Artist, Level Designers and Environment Artists through all phases of designing, prototyping and implementing game worlds.&lt;br /&gt;Develop and diagram for artist use game-play standards and guidelines for world construction.&lt;br /&gt;Understand the possibilities, requirements and constraints of the game engine and platform.&lt;br /&gt;Give input on game design issues, and generate game-play ideas and scenarios.&lt;br /&gt;Test game worlds for bugs, playability, and fun.&lt;br /&gt;Communicate fixes to appropriate personnel.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt;Here are the profile of the company:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#000000;"&gt;&lt;/span&gt;&lt;br /&gt;Capcom began in Japan in 1979 as a manufacturer and distributor of electronic game machines. In 1983 Capcom Co., LTD was founded and soon built a reputation for introducing cutting-edge technology and software to the video game market. Now an industry leader in the video game industry for 25 years, Capcom's legacy of historic franchises in home and arcade gaming are testaments to an unparalleled commitment to excellence.&lt;br /&gt;Kenzo Tsujimoto is the Chairman and CEO of Capcom, Co. Ltd. and CEO, Capcom USA, and Capcom Entertainment.The headquaters of Capcom in U.S.A is in 475 Oakmead Parkway Sunnyvale, CA 94085.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10893083-111190858777020804?l=lks85.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lks85.blogspot.com/feeds/111190858777020804/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10893083&amp;postID=111190858777020804' title='36 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/111190858777020804'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/111190858777020804'/><link rel='alternate' type='text/html' href='http://lks85.blogspot.com/2005/03/capcom.html' title='Capcom'/><author><name>lks</name><uri>http://www.blogger.com/profile/04617419261188022058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>36</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10893083.post-111159998862477329</id><published>2005-03-24T01:36:00.000+08:00</published><updated>2005-03-24T01:46:28.626+08:00</updated><title type='text'>Rockstar</title><content type='html'>&lt;span style="font-size:130%;color:#ff0000;"&gt;Current Job Openings in Rockstar and it required qualifications:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1)&lt;span style="font-size:130%;color:#3333ff;"&gt;Animation Programmer&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;At least 6 years of programming experience with emphasis on character animation.&lt;br /&gt;At least 4 years of programming experience on consoles (including at least one of Sony PS2, Microsoft XBox or Nintendo Gamecube), or in film character animation.&lt;br /&gt;Completion of at least one character based game.&lt;br /&gt;Excellent C/C++ programming skills.&lt;br /&gt;Ability to work within a schedule.&lt;br /&gt;Ability to work well as part of a creative team.&lt;br /&gt;Self-motivated with a strong work ethic.&lt;br /&gt;Excellent oral and written communication skills.&lt;br /&gt;Bachelor degree in Software Engineering or Computer Science, or equivalent work experience.&lt;br /&gt;&lt;br /&gt;2)&lt;span style="font-size:130%;color:#3333ff;"&gt;AI Programmer&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;At least 3 years of programming experience in game development.&lt;br /&gt;Experience with AI in character based games, including character navigation and behavioral AI. Experience with character control and animation implementation and/or integration with AI systems. - Excellent C/C++ programming skills. - Ability to work within a schedule.&lt;br /&gt;Ability to comfortably work within an established code framework.&lt;br /&gt;Self-motivated with a strong work ethic.&lt;br /&gt;Excellent oral and written communication skills.&lt;br /&gt;Solid knowledge of 3d programming techniques.&lt;br /&gt;Bachelor degree in Software Engineering or Computer Science, or equivalent work experience.&lt;br /&gt;&lt;br /&gt;3)&lt;span style="font-size:130%;color:#3333ff;"&gt;Character Modeler&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Strong 3D modeling and texturing skills in a major 3D package. (Preferable Max 5)&lt;br /&gt;Ability to use 2D art software such as Photoshop.&lt;br /&gt;Knowledge of bone rigging and weighting.&lt;br /&gt;Strong traditional skills showing an excellent understanding of the human form.&lt;br /&gt;Willing and able to work closely with Animators, Game Designers and Programmers.&lt;br /&gt;Ability to take direction, and follow schedule.&lt;br /&gt;Solid communication and problem solving abilitiesMinimum 2 year art degree or diploma, or equivalent industry experience.&lt;br /&gt;&lt;br /&gt;4)&lt;span style="font-size:130%;color:#3333ff;"&gt;Game Programmer&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;At least 3 years of game programming experience.&lt;br /&gt;Proven ability to architect, program, and optimize object-oriented C++.&lt;br /&gt;Technical experience with the PlayStation 2, X-Box and/or PC.&lt;br /&gt;Bachelor's degree in Physics, Mathematics, Software Engineering or Computer Science, or equivalent work experience.&lt;br /&gt;Ability to create and work within a schedule.&lt;br /&gt;&lt;br /&gt;5)&lt;span style="font-size:130%;color:#3333ff;"&gt;Tool Programmer&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;At least 3 years of game programming experience.&lt;br /&gt;Excellent software engineering skills.&lt;br /&gt;Ability to create and work within a schedule.&lt;br /&gt;Excellent oral and written communication skills.&lt;br /&gt;Bachelor's degree in Physics, Mathematics, Software Engineering or Computer Science, or equivalent work experience.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt;Here are the profile of the company:&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;&lt;/span&gt;&lt;br /&gt;The Rockstar Games label,founded in 1998 by Sam Houser,Terry Donowan,Dan Houser,Jamie King and Gary Foreman.Rockstar North are the developers of the Grand Thief Auto series and are a wholly owned sudsidiary of Take-Two Interactive Software,Inc.The Rockstar logo is a registered trademark of Take-Two Interactive Software,Inc.The Playstation and the PS Family Logo are registered trademark of Sony Computer Entertainment Inc.&lt;br /&gt;&lt;p&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt; &lt;/p&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10893083-111159998862477329?l=lks85.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lks85.blogspot.com/feeds/111159998862477329/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10893083&amp;postID=111159998862477329' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/111159998862477329'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/111159998862477329'/><link rel='alternate' type='text/html' href='http://lks85.blogspot.com/2005/03/rockstar.html' title='Rockstar'/><author><name>lks</name><uri>http://www.blogger.com/profile/04617419261188022058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10893083.post-111107519839436946</id><published>2005-03-17T23:52:00.000+08:00</published><updated>2005-03-17T23:59:58.400+08:00</updated><title type='text'>Konami</title><content type='html'>&lt;span style="font-size:130%;color:#ff0000;"&gt;Current Job Openings in Konami and it required qualifications:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#000000;"&gt;&lt;/span&gt;&lt;br /&gt;1)&lt;span style="font-size:130%;color:#3333ff;"&gt;Graphic Designer&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#000000;"&gt;&lt;/span&gt;&lt;br /&gt;Expert conceptual and technical knowledge of all Design principles (typography, color, layout, motion, etc.).&lt;br /&gt;Must exhibit the ability to find creative solutions while being accustomed to working within style guidelines and meeting brand objectives.&lt;br /&gt;Knowledge in both online and offline design and production.&lt;br /&gt;Can provide multiple creative solutions to problems.&lt;br /&gt;Great attention to detail, while having open mind for creativity.&lt;br /&gt;Able to work independently in a creative environment, while still being able to take creative direction from managers and clients.&lt;br /&gt;Excellent problem-solving skills.&lt;br /&gt;Positive attitude towards work, and approachable as a fellow co-worker.&lt;br /&gt;Working experience in the Design industry.&lt;br /&gt;&lt;br /&gt;2)&lt;span style="font-size:130%;color:#3333ff;"&gt;Designer&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#000000;"&gt;&lt;/span&gt;&lt;br /&gt;Strong verbal and written communication skills.&lt;br /&gt;Extensive knowledge of games in all genres across all platforms.&lt;br /&gt;Demonstrated ability to effectively document original ideas and concepts.&lt;br /&gt;Strong interpersonal skills - able to interact with team members of different disciplines. Willingness to respond to and adapt to intellectual criticism.&lt;br /&gt;College degree in related field preferred.&lt;br /&gt;Working knowledge of all Microsoft Office applications.&lt;br /&gt;Deep passion for games as a craft.&lt;br /&gt;Good positive attitude and outlook.&lt;br /&gt;Candidates for this position should be prepared to provide samples, including game scripts, design documents, and/or writing samples.&lt;br /&gt;&lt;br /&gt;3)&lt;span style="font-size:130%;color:#3333ff;"&gt;Game Developer 2D &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#000000;"&gt;&lt;/span&gt;&lt;br /&gt;Highly motivated, with a passion for video games.&lt;br /&gt;Self starter, creative thinker, like team works.&lt;br /&gt;Bachelor's degree in Computer Science or Computer Engineering.&lt;br /&gt;2+ years of programming experience (Strong knowledge of Java / C / C++).&lt;br /&gt;Knowledge in 2D/3D programming.&lt;br /&gt;Must demonstrate either significant hobby game development, or professional experience.&lt;br /&gt;Good communication skills.&lt;br /&gt;Knowledge of Java internals.&lt;br /&gt;Strong knowledge of video games.&lt;br /&gt;&lt;br /&gt;4)&lt;span style="font-size:130%;color:#3333ff;"&gt;Character Designer / Illustrator&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;&lt;/span&gt;&lt;br /&gt;Motivated by video games.&lt;br /&gt;Familiar with the basics of academic drawing and very good at sketching (drawing or strip cartoon experience would be welcome).&lt;br /&gt;Have a very good sense of coloring (by hand or computer).&lt;br /&gt;Specialize in illustrating human characters, whether realistic or not, for video games or animated cartoons.&lt;br /&gt;Familiar with Photoshop or Painter (and/or other design software).&lt;br /&gt;Have a good background in creating characters for video-game or animated-cartoon universes.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="font-size:130%;"&gt;Here are the profile of the company:&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;&lt;/span&gt;&lt;br /&gt;Konami is founded in March 21, 1969 and incorporated in March 19, 1973.It headquarter is located in 2-4-1, Marunouchi, Chiyoda-ku,Tokyo 100-6330, Japan.It have around 4393 employees.Konami have five business area which are Computer &amp; Video Games,Toy &amp;amp; Hobby,Amusement,Gaming and Health &amp;amp; Fitness that are respectivelyhighly competitive in each industry and generate synergistic effects.Konami is aiming to turn the moment and time of the users into "valuable time to realizequality lifestyle" by offering of amazing and brilliant products and services in the ide range of fields covering game, toy, amusement machine, gaming machine and exercise.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10893083-111107519839436946?l=lks85.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lks85.blogspot.com/feeds/111107519839436946/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10893083&amp;postID=111107519839436946' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/111107519839436946'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/111107519839436946'/><link rel='alternate' type='text/html' href='http://lks85.blogspot.com/2005/03/konami_17.html' title='Konami'/><author><name>lks</name><uri>http://www.blogger.com/profile/04617419261188022058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10893083.post-111051000889338916</id><published>2005-03-11T10:50:00.000+08:00</published><updated>2005-03-11T11:05:29.930+08:00</updated><title type='text'>Ubisoft</title><content type='html'>&lt;a name="jobs"&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt;Current Job Openings&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt; in Ubisoft and it required qualifications:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;1)&lt;span style="font-size:130%;color:#3333ff;"&gt;2D/3D Artist&lt;/span&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Highly motivated, with a passion for video games.&lt;br /&gt;Have a strong fundamental understanding of the principles of animation.&lt;br /&gt;Have a solid background in academic drawing, sketching and/or illustration.&lt;br /&gt;Proficient in Photoshop, Promotion (and/or other drawing software).&lt;br /&gt;Have already done pixel art for released products (low-resolution computer graphics – 2D video games, sprites, icons or even web design).&lt;br /&gt;Proficient in 3Ds Max, Maya and/or other 3D software.&lt;br /&gt;Can do low poly modeling and textures.&lt;br /&gt;Familiar with Character Studio (and/or other 3D animation software) and can create keyframes. Enthusiasm for sports games and “realistic” games would be an asset.&lt;br /&gt;Interest and/or experience in Level Design is a PLUS.&lt;br /&gt;&lt;br /&gt;2)&lt;span style="font-size:130%;color:#3333ff;"&gt;3D artist&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Highly motivated, with a passion for video games.&lt;br /&gt;Have a very good basic knowledge of animation.&lt;br /&gt;Master 3Ds Max perfectly (and/or other 3D software).&lt;br /&gt;Can model/texture in low poly.&lt;br /&gt;Familiar with Character Studio (and/or other 3D animation software) and can create “keyframe” animations.&lt;br /&gt;Enthusiasm for sports games and “realistic” games would be an asset.&lt;br /&gt;Experience in 3D graphic design used as the basis for 2D representations, i.e. for compatible platforms.&lt;br /&gt;&lt;br /&gt;3)&lt;span style="font-size:130%;color:#3333ff;"&gt;3D Graphics Engineer&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Developing in C++, 2 years minimum.&lt;br /&gt;1+ years working directly on 3D development.&lt;br /&gt;Technical degree (or applicable experience) in computer science or math.]&lt;br /&gt;Strong 3D math skills Strong problem solving and communication skills, with a particular emphasis on working with a small team of graphics specials, artists and designers to shape technology expectations.&lt;br /&gt;DirextX.&lt;br /&gt;Some experience with tools development.&lt;br /&gt;&lt;span style="color:#000000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt;Here are the profile of the company:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt;&lt;/span&gt;&lt;br /&gt;Ubisoft is a leading international developer, publisher and distributor of interactive entertainment products.It is founded in 1986.The worldwide headquarters is in Montreuil-sous-Bois, France.Over 2,350 collaborators worldwide, of which 1760 are dedicated to production.It distribute more than 55 countries.It rank in 3rd independent European publisher,7th US publisher (source: NPD first quarter 2004) and second largest in-house development staffing the world.It website &lt;a href="http://www.ubi.com/"&gt;http://www.ubi.com/&lt;/a&gt; attracts 3.5 million unique visitors each month.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10893083-111051000889338916?l=lks85.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lks85.blogspot.com/feeds/111051000889338916/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10893083&amp;postID=111051000889338916' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/111051000889338916'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/111051000889338916'/><link rel='alternate' type='text/html' href='http://lks85.blogspot.com/2005/03/ubisoft.html' title='Ubisoft'/><author><name>lks</name><uri>http://www.blogger.com/profile/04617419261188022058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10893083.post-111043686664400199</id><published>2005-03-09T14:28:00.000+08:00</published><updated>2005-03-11T10:50:35.713+08:00</updated><title type='text'>Profile of The Company</title><content type='html'>&lt;span style="font-size:130%;color:#ff0000;"&gt;Here are the profile of the company:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#ff6600;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;&lt;span style="font-size:100%;color:#000000;"&gt;1)&lt;/span&gt;Blizzard Entertainment&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;&lt;/span&gt;&lt;br /&gt;Blizzard Entertainment® is a premier publisher of entertainment software. Since establishing the Blizzard label in 1994, the company has quickly become one of the most popular and well-respected makers of computer games. The Blizzard research and development group is comprised of more than 250 designers, producers, programmers, artists, and sound engineers. Each member of the Blizzard staff is a true game enthusiast, which provides the company invaluable insight to creating products for the gaming industry. In March 1996, Blizzard acquired Blizzard North, a concentrated team of developers specializing in high-quality entertainment products for computer and home console systems.It is located in San Mateo, Calif., Blizzard North strives to push gaming technology to the next level.Headquartered in Irvine, Calif., Blizzard Entertainment was founded in 1991 under the name Silicon &amp; Synapse by Allen Adham, president Michael Morhaime and senior vice president Frank Pearce.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;2)&lt;/span&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;Electronic Art&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#ff6600;"&gt;&lt;/span&gt;&lt;br /&gt;Electronic Arts (EA) is the world's leading independent developer and publisher of interactive entertainment software for personal computers and advanced entertainment systems such as the PlayStation®2 Computer Entertainment System, the PlayStation®, Xbox™ video game console from Microsoft, the Nintendo GameCube™ and the Game Boy® Advance. Since its inception, EA has garnered more than 700 awards for outstanding software in the U.S. and Europe.EA markets its products worldwide under four brand logos and has over 33 product franchises that have reached more than a million unit sales worldwide. EA headquarters is located in Redwood City, California.&lt;br /&gt;&lt;br /&gt;3)&lt;span style="font-size:130%;color:#3333ff;"&gt;Sony Computer Entertainment America&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;&lt;/span&gt;&lt;br /&gt;Sony Computer Entertainment America, a division of Sony Computer Entertainment America Inc., markets the PlayStation and PlayStation2 computer entertainment system for distribution in North America, develops and publishes software for the PlayStation game console, and manages the U.S. third party licensing program. Based in Foster City, Calif., Sony Computer Entertainment America Inc. is a wholly-owned subsidiary of Sony Computer Entertainment Inc.&lt;br /&gt;&lt;br /&gt;4)&lt;span style="font-size:130%;color:#3333ff;"&gt;Atari, Inc.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;&lt;/span&gt;&lt;br /&gt;Celebrating its 20th birthday this year, Atari has grown to become one of the world largest publishers of interactive entertainment software, at the forefront of the fastest growing and most lucrative sector in entertainment. Today, Atari has more than 700 employees in the U.S., with extensive operations worldwide and a management team of industry veterans with strong backgrounds in all forms of entertainment. Creativity and passion drive everything we do at Atari. From game development to marketing and sales, Atari thrives on the energy of its employees. We understand that work and fun can go hand in hand, and we prove it every day.Although Atari is an established industry leader, it's our entrepreneurial spirit and contagious energy set us apart from the rest.&lt;br /&gt;&lt;br /&gt;5)&lt;span style="font-size:130%;color:#3333ff;"&gt;Gameloft.com&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;&lt;/span&gt;&lt;br /&gt;Gameloft.com is an independent spin-off from two firms in the computer game industry: Ubi Soft Entertainment and Guillemot Corporation (combined projected revenue of $400 million in 2000). Gameloft.com's vision is to create the leading global portal for gamers. We are entering 15 countries this year, and have developed new technologies enabling gamers to harness the power of broadband Internet connections. Our e-commerce initiative will provide services that bring companies &amp;amp; gamers closer together. Gameloft.com's management team has delivered consistently high returns to customers, investors, business partners, and employees. Our entrepreneurial culture values speed &amp;amp; energy over experience. The faster you learn, the faster we can reward you with greater compensation and responsibility.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10893083-111043686664400199?l=lks85.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lks85.blogspot.com/feeds/111043686664400199/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10893083&amp;postID=111043686664400199' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/111043686664400199'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/111043686664400199'/><link rel='alternate' type='text/html' href='http://lks85.blogspot.com/2005/03/profile-of-company.html' title='Profile of The Company'/><author><name>lks</name><uri>http://www.blogger.com/profile/04617419261188022058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10893083.post-110994162956832686</id><published>2005-03-04T20:53:00.000+08:00</published><updated>2005-03-10T14:40:07.806+08:00</updated><title type='text'>Gameloft.com</title><content type='html'>&lt;a name="jobs"&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt;Current Job Openings&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt; in Gameloft.com and it required qualifications:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1)&lt;span style="font-size:130%;color:#3333ff;"&gt;2d "Pixel" / 3d Artist&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;&lt;/span&gt;&lt;br /&gt;Highly motivated, with a passion for video games.&lt;br /&gt;Strong fundamental understanding of the principles of animation.&lt;br /&gt;Solid background in academic drawing, sketching and/or illustration.&lt;br /&gt;Proficient in Photoshop, Promotion (and/or other drawing software).&lt;br /&gt;Proficient in 3Ds Max, Maya and/or other 3D software.&lt;br /&gt;Familiar with Character Studio (and/or other 3D animation software) and can create keyframes.&lt;br /&gt;Enthusiasm for sports games and "realistic" games would be an asset.&lt;br /&gt;Interest and/or experience in Level Design is a PLUS.&lt;br /&gt;&lt;br /&gt;2)&lt;span style="font-size:130%;color:#3333ff;"&gt;Experienced QA Tester&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;&lt;/span&gt;&lt;br /&gt;High School Diploma.&lt;br /&gt;Knowledge of Photoshop or Paint Shop Pro.&lt;br /&gt;Solid video game culture.&lt;br /&gt;Excellent team spirit.&lt;br /&gt;Initiative, serious, and detail-oriented.&lt;br /&gt;1-2 Years Experience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10893083-110994162956832686?l=lks85.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lks85.blogspot.com/feeds/110994162956832686/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10893083&amp;postID=110994162956832686' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/110994162956832686'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/110994162956832686'/><link rel='alternate' type='text/html' href='http://lks85.blogspot.com/2005/03/gameloftcom.html' title='Gameloft.com'/><author><name>lks</name><uri>http://www.blogger.com/profile/04617419261188022058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10893083.post-110994061585632571</id><published>2005-03-04T20:40:00.000+08:00</published><updated>2005-03-04T20:53:14.806+08:00</updated><title type='text'>Atari, Inc.</title><content type='html'>&lt;a name="jobs"&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt;Current Job Openings&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt; in Atari, Inc.  and it required qualifications:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;1)&lt;/span&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;Senior Programmer&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;br /&gt;Shall posses' technical skills in accordance with needs of the studio.&lt;br /&gt;High School Degree or equivalent.&lt;br /&gt;College-level degree in Computer Science and/or equivalent training, course work or practical experience.&lt;br /&gt;Minimum of 3 years of programming experience using C, C++, Java or other OOP language.&lt;br /&gt;Demonstrated ability to write code that is readable by other programmers.&lt;br /&gt;Completion of a minimum of five game titles (products) in the gaming industry.&lt;br /&gt;Experience with both console (PS2, X-box, GameCube) and PC titles.&lt;br /&gt;Working knowledge of computer game technologies such as: AI programming, physics, 3D programming, etc.&lt;br /&gt;Assembly language programming experience a plus.&lt;br /&gt;Thorough understanding of game language and tools and strong familiarity with company titles (products).&lt;br /&gt;Excellent verbal communication and writing skills.&lt;br /&gt;Excellent ability to translate written and verbal descriptions into code.&lt;br /&gt;Demonstrated ability to work very well as part of a team.&lt;br /&gt;Hard-working and self-motivated individual.&lt;br /&gt;&lt;br /&gt;2)&lt;span style="font-size:130%;color:#3333ff;"&gt;Special FX Artist&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;&lt;/span&gt;&lt;br /&gt;Minimum 5-6 years creating realistic and mesmerizing special effects for video games.&lt;br /&gt;Strong traditional art/animation skills.&lt;br /&gt;Expert-level skills in 3D graphics, particle systems, dynamics, shaders, etc.&lt;br /&gt;Excellent working knowledge of all game development tools (Maya/Alias, 3D Studio Max, custom tools, etc.)&lt;br /&gt;Ability to quickly master proprietary tolls and development processes.&lt;br /&gt;Ability to work successfully in a large team of other artists, software engineers, game designer and producer.&lt;br /&gt;Excellent communication, interpersonal and organization skills.&lt;br /&gt;Strong work ethic, self-direction and artistic visionDedicated work ethic (willing to work additional hours when necessary) .&lt;br /&gt;&lt;br /&gt;3)&lt;span style="font-size:130%;color:#3333ff;"&gt;Director, Internal Controls&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Bachelor of Science.&lt;br /&gt;B.S. Accounting or IS-Accounting.&lt;br /&gt;CPA, CIA, CISA certifications preferred.&lt;br /&gt;Minimum 7 years experience with at least 3 years audit experience.&lt;br /&gt;Direct "hands-on" experience as a 404 compliance control implementer.&lt;br /&gt;Project Manager Experience.&lt;br /&gt;Experience in a Lead role in Sarbanes-Oxley compliance implementation strongly preferred. Some travel may be required.&lt;br /&gt;Leadership, people management and the ability to communicate with senior management, the Audit Committee and external auditors.&lt;br /&gt;&lt;br /&gt;4)&lt;span style="font-size:130%;color:#3333ff;"&gt;Budget Director&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;&lt;/span&gt;&lt;br /&gt;5-10 Years Experience.&lt;br /&gt;Bachelor of Science.&lt;br /&gt;Seven or more years of financial analysis/general accounting experience and three or more years of project management experience.&lt;br /&gt;Experience with Hyperion; experience in the design and management of financial and accounting processes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10893083-110994061585632571?l=lks85.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lks85.blogspot.com/feeds/110994061585632571/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10893083&amp;postID=110994061585632571' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/110994061585632571'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/110994061585632571'/><link rel='alternate' type='text/html' href='http://lks85.blogspot.com/2005/03/atari-inc.html' title='Atari, Inc.'/><author><name>lks</name><uri>http://www.blogger.com/profile/04617419261188022058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10893083.post-110984756279755675</id><published>2005-03-03T18:49:00.000+08:00</published><updated>2005-03-03T18:59:22.803+08:00</updated><title type='text'>Blizzard Entertainment</title><content type='html'>&lt;span style="font-size:130%;color:#ff0000;"&gt;The latest job available in Blizzard Entertainment and it required qualifications:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1)&lt;span style="font-size:130%;color:#3333ff;"&gt;Audio Manager&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;5+ years experience in audio supervision.&lt;br /&gt;Shipped at least one AAA title as Audio Director or Audio Project Supervisor.&lt;br /&gt;Strong sound design and audio mixing/engineering skills.&lt;br /&gt;Music composition or music production experience necessary.&lt;br /&gt;Strong project and personnel management skills.&lt;br /&gt;Ability to direct and motivate composers and sound designers.&lt;br /&gt;Extensive knowledge of studio hardware and outboard audio gear, synths, sequencers, software, and plugins.&lt;br /&gt;Highly skilled with DAW systems and audio editing software - must be versed in Pro Tools HD and associated hardware/plugins.&lt;br /&gt;High level of experience with audio production and technical implementation for PC and console games.&lt;br /&gt;Experienced with audio game engines and audio developer tools.&lt;br /&gt;Must have experience with surround sound for games.&lt;br /&gt;A passion for creating and playing games&lt;br /&gt;Knowledge of audio/game industry music and sound contractors, as well as ability to manage outsourcing portions of audio, helpful.&lt;br /&gt;Other technical abilities (programming/scripting, acoustics/studio design, engineering, etc.) a plus.&lt;br /&gt;&lt;br /&gt;2)&lt;span style="font-size:130%;color:#3333ff;"&gt;Billing Programmer&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Experience in C/C++ programming.&lt;br /&gt;Understanding of relational databases and server-side database scripting languages such as PL/SQL and/or T-SQL.&lt;br /&gt;Knowledge of basic accounting terminology and methodologies.&lt;br /&gt;Comfortable with the fast pace of game technology; can learn and apply new knowledge quickly.&lt;br /&gt;A passion for video games.&lt;br /&gt;&lt;br /&gt;3)&lt;span style="font-size:130%;color:#3333ff;"&gt;Cinematic Tools Programmer (TD)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Experience in MaxScript, C/C++ , C#, MEL, or other programming languages.&lt;br /&gt;Strong technical knowledge of 3DS max, Maya or other high end software (3DS max preferred).&lt;br /&gt;Strong knowledge of character rigging preferred.&lt;br /&gt;Strong knowledge of dynamic effects, cloth simulations, particle systems, and similar preferred.&lt;br /&gt;Excellent technical problem solving skills.&lt;br /&gt;&lt;br /&gt;4)&lt;span style="font-size:130%;color:#3333ff;"&gt;Senior Tools Programmer&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;BS in Computer Science.&lt;br /&gt;Strong knowledge of C/C++.&lt;br /&gt;Strong knowledge of Database development in Oracle.&lt;br /&gt;Excellent UI design skills.&lt;br /&gt;Experience in Client/Server architecture.&lt;br /&gt;Experience in writing low &amp; high level tools to be used by customer service departments or for internal development.&lt;br /&gt;Knowledge of Windows 95/98/NT/2k/XP internal API and MFC.&lt;br /&gt;Ability to be on-call for emergencies.&lt;br /&gt;Passion for MMORPGs.&lt;br /&gt;&lt;br /&gt;5)&lt;span style="font-size:130%;color:#3333ff;"&gt;Reports and Tools Programmer&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;&lt;/span&gt;&lt;br /&gt;Strong web based reports/presentation building skills using Excel, Perl, SVG, XML, XHTML, XSLT or other comparable languages and reporting packages.&lt;br /&gt;Data mining skills.&lt;br /&gt;Experience building user interfaces.&lt;br /&gt;A passion for video games.&lt;br /&gt;Knowledge of C/C++/Java.&lt;br /&gt;Skills in statistics, art or writing.&lt;br /&gt;BS or MS in CS/Mathematics/Statistics.&lt;br /&gt;&lt;br /&gt;6)&lt;span style="font-size:130%;color:#3333ff;"&gt;Senior Server Programmer&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Expert C/C++ Programmer.&lt;br /&gt;Networking experience in TCP/IP and UDP protocols.&lt;br /&gt;Distributed Systems experience.&lt;br /&gt;Familiarity with implementing Client/Server architecture.&lt;br /&gt;Knowledge of network and server security issues.&lt;br /&gt;Experience with code optimization.&lt;br /&gt;Passion for games.&lt;br /&gt;&lt;br /&gt;7)&lt;span style="font-size:130%;color:#3333ff;"&gt;Audio Programmer&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;Strong knowledge of C++ and PC programming.&lt;br /&gt;Knowledge of audio signal processing - mixing, sample rates, data compression, filters, reverbs, 3D positional audio, etc..&lt;br /&gt;Experience with multi-channel audio (Quad, 5.1 etc.) and 3D positional audio (done both in software and hardware such as Creative Labs EAX 1.0, 2.0, 3.0, and beyond).&lt;br /&gt;Has the ability to write customized audio development tools for the sound designers and composers to interface directly with the game audio engines.&lt;br /&gt;Loves video games.&lt;br /&gt;Mac and cross-platform programming experience.&lt;br /&gt;Knowledge of Win32 API's.&lt;br /&gt;Music and/or Sound design experience - composing/arranging, sound design, synthesis, sampling, MIDI sequencing, audio engineering/mixing, digital audio workstations, etc..&lt;br /&gt;Experience in programming with interactive music and MIDI playback.&lt;br /&gt;Console programming experience using engines such as the X-Box XACT engine.&lt;br /&gt;Any knowledge or interest in Creative Labs ISACT engine.&lt;br /&gt;&lt;br /&gt;8)&lt;span style="font-size:130%;color:#3333ff;"&gt;Game Programmer&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Strong C/C++ and PC programming skills.&lt;br /&gt;Minimum of 2 years experience programming at least one title that has already shipped.&lt;br /&gt;A passion for games and game development.&lt;br /&gt;Good communication skills.&lt;br /&gt;Bachelor's degree in Computer Science or a related field.&lt;br /&gt;Graphics or sound programming experience.&lt;br /&gt;Strong math background.&lt;br /&gt;Experience in game design.&lt;br /&gt;Knowledge of Win32 and DirectX API's.&lt;br /&gt;&lt;br /&gt;9)&lt;span style="font-size:130%;color:#3333ff;"&gt;Senior Graphics Programmer&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Expert C/C++ Programmer.&lt;br /&gt;Five years of game programming experience and experience working on at least one shipped title.&lt;br /&gt;Strong passion for graphics programming and algorithms.&lt;br /&gt;3D Graphic API experience (Direct3D 9+ and/or OpenGL).&lt;br /&gt;Shader programming experience (HLSL/GLSL).&lt;br /&gt;Experience with low-level scene graph optimization.&lt;br /&gt;Experience programming graphical effects.&lt;br /&gt;Strong familiarity with modern graphics hardware.&lt;br /&gt;Experience with code optimization.&lt;br /&gt;A passion for games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10893083-110984756279755675?l=lks85.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lks85.blogspot.com/feeds/110984756279755675/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10893083&amp;postID=110984756279755675' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/110984756279755675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/110984756279755675'/><link rel='alternate' type='text/html' href='http://lks85.blogspot.com/2005/03/blizzard-entertainment.html' title='Blizzard Entertainment'/><author><name>lks</name><uri>http://www.blogger.com/profile/04617419261188022058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10893083.post-110973627532050908</id><published>2005-03-02T11:54:00.000+08:00</published><updated>2005-03-02T12:06:56.120+08:00</updated><title type='text'>Sony Computer Entertainment America</title><content type='html'>&lt;a name="jobs"&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt;Current Job Openings&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color:#ff0000;"&gt; in Sony Computer Entertainment America and it required qualifications:&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#ff0000;"&gt;&lt;/span&gt;&lt;br /&gt;1)&lt;span style="font-size:130%;color:#3333ff;"&gt;Developer Support Engineer&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;&lt;/span&gt;&lt;br /&gt;Requires 3-8 years of experience with C and OpenGL or DirectX, and familiarity with the traditional fixed-function 3D graphics transformation pipeline.&lt;br /&gt;Knowledge of and experience with shading languages such as GLSL, HLSL, Cg, and the techniques they enable is required for this position.&lt;br /&gt;Knowledge of topics such as global illumination and is helpful.&lt;br /&gt;The ideal candidate will have experience mapping non-real-time algorithms and techniques from SIGGRAPH papers to modern graphics hardware.&lt;br /&gt;Console and assembly experience are a plus, and the candidate should be willing to learn a new hardware architecture.&lt;br /&gt;Prefer candidate with graphics experience from working on existing PlayStation® platforms. Understanding graphics issues as they relate to production issues across game engines and tool development is required.&lt;br /&gt;Experience at the implementation level of graphics systems, including use of shading languages to achieve novel effects, is necessary. Ideally this will have been as the lead graphics programmer on a shipped game title.&lt;br /&gt;&lt;br /&gt;2)&lt;span style="font-size:130%;"&gt;&lt;span style="color:#3333ff;"&gt;Senior Designer&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;br /&gt;Three plus year's industry experience in a similar role.&lt;br /&gt;Clear and effective interpersonal, facilitation, and communication skills.&lt;br /&gt;Must possess Game Design process knowledge.&lt;br /&gt;Strong written communication skills, ability to convey abstract concepts.&lt;br /&gt;Knowledge of the technical aspects of product development and their relationships to game design.&lt;br /&gt;A comprehensive understanding of the industry, where technology is headed, etc.&lt;br /&gt;5-10 Years Experience.&lt;br /&gt;&lt;br /&gt;3)&lt;span style="font-size:130%;color:#3366ff;"&gt;Junior Designer&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3366ff;"&gt;&lt;/span&gt;&lt;br /&gt;A degree from a four-year college is preferred.&lt;br /&gt;Professional and interpersonal communication (email, phone, face-to-face).&lt;br /&gt;Understanding design process and basic workflow of receiving tasks and communicating task status/completion.&lt;br /&gt;Familiar with PlayStation®2 console as well as production development tools. PC platform, Photoshop, Maya/Max, Scripting and MS Office Suite.&lt;br /&gt;Research, analyze, and write up of concepts, synopsis, and portions of design documents.&lt;br /&gt;Game Design/Development.&lt;br /&gt;1-2 Years Experience.&lt;br /&gt;&lt;br /&gt;4)&lt;span style="font-size:130%;color:#3333ff;"&gt;Network Security Software Engineer&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;br /&gt;5-10 Years Experience.&lt;br /&gt;Experience with distributed systems, distributed computing, P2P overlay protocols, streaming media data and control protocols.&lt;br /&gt;Specific experience developing authentication and encryption using both public key and streaming ciphers.&lt;br /&gt;In-depth knowledge of object-oriented programming practices and patterns. Specific expertise with C++.&lt;br /&gt;Experience writing systems software for a range of environments including embedded devices with proprietary OSs to clusters running UNIX/Linux.&lt;br /&gt;&lt;br /&gt;5)&lt;span style="font-size:130%;color:#3333ff;"&gt;Security Systems Specialist&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;br /&gt;2-5 Years Experience.&lt;br /&gt;+ years of work related experience.&lt;br /&gt;2 + years of post-high school education or training.&lt;br /&gt;Coordinate and maintain security staffing levels.&lt;br /&gt;Coordinate and conduct security training.&lt;br /&gt;Maintain and update Security Officer training files.&lt;br /&gt;Pre-screen applicants for Security Officer Positions.&lt;br /&gt;Gather data for post instructions and procedural updates.&lt;br /&gt;Work alongside the Security Supervisor to create training programs for the Security staff.&lt;br /&gt;Provide liaison between the contract security services provider and SCEA.&lt;br /&gt;Review/approve security reports and provide feedback.&lt;br /&gt;Conduct follow-up investigations as necessary on minor incident reports.&lt;br /&gt;Provide daily briefing on all security activities and route appropriate reports.&lt;br /&gt;Assist with operation, monitoring and maintenance of Access Control System, Alarm System and CCTV System.&lt;br /&gt;Assist with operation and maintenance of the Photo ID Badge System.&lt;br /&gt;Maintain serviceability of portable radio inventory and communications training.&lt;br /&gt;Conduct radio communications training.&lt;br /&gt;Provide program assistance including ERT training.&lt;br /&gt;Coordinate and obtain vehicle information for all employees.&lt;br /&gt;Provide data entry and maintain the VIS database.&lt;br /&gt;Ensure SCEA Security has access to current vehicle data.&lt;br /&gt;Assist with relief receptionist staffing as required.&lt;br /&gt;Create Facilities Help Desk incidents daily for related Security incident reports.&lt;br /&gt;Assist with Facilities Help Desk calls as required.&lt;br /&gt;Additional tasks as assigned.&lt;br /&gt;Be available "on-call" 24/7 by phone (home, cell, pager).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10893083-110973627532050908?l=lks85.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lks85.blogspot.com/feeds/110973627532050908/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10893083&amp;postID=110973627532050908' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/110973627532050908'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/110973627532050908'/><link rel='alternate' type='text/html' href='http://lks85.blogspot.com/2005/03/sony-computer-entertainment-america.html' title='Sony Computer Entertainment America'/><author><name>lks</name><uri>http://www.blogger.com/profile/04617419261188022058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10893083.post-110899051900510446</id><published>2005-02-21T20:34:00.000+08:00</published><updated>2005-02-21T21:04:50.580+08:00</updated><title type='text'>Electronic Arts</title><content type='html'>&lt;a name="jobs"&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt;&lt;strong&gt;Current Job Openings&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt;&lt;strong&gt; in Electronic Arts and it required qualifications:&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color:#3333ff;"&gt;&lt;span style="font-size:100%;color:#000000;"&gt;1)&lt;/span&gt;&lt;strong&gt;Lead Designer&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;br /&gt;Supervise all aspects of the developing product and effectively communicates information to design and production staff.&lt;br /&gt;Effectively manages a team of five (5) or more designers.&lt;br /&gt;Works with the team to define creative vision and fun factor, as well as product content and schedule.&lt;br /&gt;Develop concepts and treatments for products.&lt;br /&gt;Ensure that prototypes are developed&lt;br /&gt;Communicates ideas with various product development personnel to solicit feedback and ensure support during prototype and product development.&lt;br /&gt;May assist in establishing project schedules.&lt;br /&gt;Create working design documents.&lt;br /&gt;5 years + experience designing games.&lt;br /&gt;BS/ BA preferred.&lt;br /&gt;Must be very familiar with how to design game content and to teach and oversee other designers that are creating content.&lt;br /&gt;Should have previous shipped titles.&lt;br /&gt;Must have demonstrable ability to articulate the overall vision for a product in practical terms. Must be able to work in a team environment with maturity and leadership.&lt;br /&gt;Must be able to work under tight schedules and reliably hit milestones.&lt;br /&gt;Must have excellent written and oral communication skills.&lt;br /&gt;Should be an avid gamer.&lt;br /&gt;&lt;br /&gt;2)&lt;strong&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;Character Animator&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;A strong artistic background, with numerous examples of life drawing.&lt;br /&gt;Sculpture is a pluso Layout and/or character design.&lt;br /&gt;The portfolio should focus on the human form and its movement.&lt;br /&gt;Strong understanding of classic animation principles and fundamentals (i.e.; Squash and Stretch, Staging, timing and Motion, anticipation, exaggeration, follow through, arcs and appeal).&lt;br /&gt;An intrinsic ability for storytelling.&lt;br /&gt;Acting and cinematography skills are an asset.&lt;br /&gt;Bachelors Degree in Classical or Character animation from a competitive program.&lt;br /&gt;&lt;br /&gt;3)&lt;span style="font-size:130%;color:#3333ff;"&gt;&lt;strong&gt;Character Texture Artist&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;br /&gt;Knowledge of Maya and Photoshop.&lt;br /&gt;The ability to turn 2d concept art into a fully realized character texture.&lt;br /&gt;UV layout experience.&lt;br /&gt;An excellent portfolio of past character work.&lt;br /&gt;Experience with normal mapping techniques is preferred.&lt;br /&gt;&lt;br /&gt;4)&lt;span style="font-size:130%;color:#3333ff;"&gt;&lt;strong&gt;Computer Graphic Artist&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#3333ff;"&gt;&lt;/span&gt;&lt;br /&gt;2-4 years experience in professional game or animation development.&lt;br /&gt;Bachelor of Fine Arts degree or related program.&lt;br /&gt;Expert drawing skills.&lt;br /&gt;Strong graphic design and typography skills.&lt;br /&gt;Expert understanding of Photoshop and Illustrator.&lt;br /&gt;Basic understanding of 3D Studio Max or equivalent.&lt;br /&gt;Macromedia Flash and/or Director a plus.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10893083-110899051900510446?l=lks85.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lks85.blogspot.com/feeds/110899051900510446/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10893083&amp;postID=110899051900510446' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/110899051900510446'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/110899051900510446'/><link rel='alternate' type='text/html' href='http://lks85.blogspot.com/2005/02/electronic-arts.html' title='Electronic Arts'/><author><name>lks</name><uri>http://www.blogger.com/profile/04617419261188022058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10893083.post-110862939428301739</id><published>2005-02-17T16:20:00.000+08:00</published><updated>2005-02-20T22:52:27.260+08:00</updated><title type='text'>Blizzard Entertainment</title><content type='html'>&lt;a name="jobs"&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt;Current Job Openings&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt; in Blizzard Entertainment and it required qualifications:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1)&lt;strong&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;2D Interface Artist&lt;/span&gt;&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;Outstanding graphic design skills.&lt;br /&gt;Strong illustration background.&lt;br /&gt;Superior eye for light, shade, color, and detail in creating texture maps.&lt;br /&gt;Proficiency using Adobe Photoshop or equivalent 2D paint program.&lt;br /&gt;Must work well in a team environment, receiving and giving peer reviews.&lt;br /&gt;Passion for games.&lt;br /&gt;Able to work full-time in the San Francisco Bay area.&lt;br /&gt;&lt;br /&gt;2)&lt;strong&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;3D Background Artist&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Expert modeling skills using Maya, 3DS Max or equivalent 3D program.&lt;br /&gt;Superior eye for light, shade, color and detail in creating texture maps.&lt;br /&gt;Proficiency in using Adobe Photoshop.&lt;br /&gt;Passion for games&lt;br /&gt;Able to work full-time in the San Francisco Bay area.&lt;br /&gt;&lt;br /&gt;3)&lt;strong&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;3D Character Animator&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Experience with Maya or equivalent 3D program.&lt;br /&gt;Uncommon skill in animating the human bipedal figure as well as other organic forms.&lt;br /&gt;A passion for games.&lt;br /&gt;Skill in one or more of the related character creation tasks - illustration, modeling, texturing.&lt;br /&gt;Able to work full-time in the San Francisco area.&lt;br /&gt;&lt;br /&gt;4) &lt;strong&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;3D Character Artist&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Expert modeling skills using Maya.&lt;br /&gt;Ability to accurately translate a concept sketch into a fully realized 3D character.&lt;br /&gt;Superior eye for light, shade, color and detail in creating texture maps.&lt;br /&gt;Proficiency in using Adobe Photoshop or similar 2D package.&lt;br /&gt;Must work well in a team environment and be open to direction.&lt;br /&gt;Passion for games.&lt;br /&gt;&lt;br /&gt;5)&lt;strong&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;Cinematic Animator&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Excellent 3D animation skills as demonstrated on your demo reel.&lt;br /&gt;Experience animating in 3D software such as Maya or 3DS Max.&lt;br /&gt;Passion for film, animation and video games.&lt;br /&gt;&lt;br /&gt;6)&lt;strong&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;Cinematic Modeler&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Excellent 3D modeling/texturing skills as demonstrated on your demo reel.&lt;br /&gt;Experience modeling high-resolution objects in 3D software such as 3DS Max.&lt;br /&gt;Fluency in Photoshop.&lt;br /&gt;Outstanding eye for light, shade, color and detail in creating texture maps.&lt;br /&gt;Ability to fine-tune work at the pixel level.&lt;br /&gt;Must work well in a team environment and be open to direction.&lt;br /&gt;Passion for film, animation and video games.&lt;br /&gt;Previous experience modeling/texturing high-poly art in the game or movie industries.&lt;br /&gt;Artists who are also experienced in rigging, animating, lighting and/or compositing.&lt;br /&gt;&lt;br /&gt;7)&lt;strong&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;Environmental Technical Artist&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Excellent lighting skills.&lt;br /&gt;Excellent problem solving skills.&lt;br /&gt;2+ years in the game industry.&lt;br /&gt;Strong knowledge of current 3D graphics techniques.&lt;br /&gt;Experience working with next generation game engines.&lt;br /&gt;Expert knowledge of Maya and MEL script.&lt;br /&gt;Must work well in a team environment, receiving and giving peer reviews.&lt;br /&gt;Passion for games.&lt;br /&gt;&lt;br /&gt;8)&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color:#3333ff;"&gt;Lead Game Designer&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Shipped at least one AAA title as Lead Game Designer.&lt;br /&gt;Absolute passion for playing and making computer games.&lt;br /&gt;Excellent verbal and written communications skills.&lt;br /&gt;Experience with designing, tuning, and balancing games.&lt;br /&gt;Great sense for what makes a game fun to play.&lt;br /&gt;Ability to lead a team of designers to consensus.&lt;br /&gt;&lt;br /&gt;9)&lt;strong&gt;&lt;span style="font-size:130%;color:#3333ff;"&gt;Web Designer&lt;/span&gt;&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;Strong HTML skills (including CSS, SSI, and JavaScript).&lt;br /&gt;Graphic-design skills, including fluency in Photoshop.&lt;br /&gt;Serious gamer in tune with the interests of the gaming community.&lt;br /&gt;Strong artistic sense.&lt;br /&gt;Knowledge of browser-compatibility issues.&lt;br /&gt;&lt;br /&gt;10)&lt;span style="color:#3333ff;"&gt;&lt;span style="font-size:130%;"&gt;&lt;strong&gt;Network Operations Manager&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;Strong customer-service skills.&lt;br /&gt;Strong written and verbal communication skills. Ability to communicate and present complex issues and analyses in an effective manner.&lt;br /&gt;7 years IT experience.&lt;br /&gt;3 years personnel management experience.&lt;br /&gt;3-5 years project management experience.&lt;br /&gt;Good organization and time management skills.&lt;br /&gt;Must be highly dependable, with a "Can Do" attitude.&lt;br /&gt;Advanced knowledge of Cisco configuration and programming.&lt;br /&gt;Ability to troubleshoot network hardware, software or routing problems.&lt;br /&gt;Advanced knowledge of network-routing technologies (TCP/IP, DNS, WINS, management of NT/AD domains).&lt;br /&gt;Must have extensive hardware experience (ability to build, diagnose and repair computers; strong troubleshooting skills).&lt;br /&gt;Must have intermediate knowledge of *NIX in a networking environment.&lt;br /&gt;Intermediate to advanced knowledge of backup/restore procedures.&lt;br /&gt;Must be available on-call for emergencies; must be able to work weekends if needed.&lt;br /&gt;Must be experienced in playing computer games and have a familiarity with game software/hardware.&lt;br /&gt;Bachelor's degree in CS or equivalent.&lt;br /&gt;&lt;br /&gt;11)&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color:#3333ff;"&gt;IT Purchasing Systems Analyst&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Prior purchasing experience.&lt;br /&gt;In-depth knowledge of current computer hardware and software technology.&lt;br /&gt;Strong Experience with relational databases and spreadsheet applications (e.g., Excel, Access, etc.).&lt;br /&gt;Self-starter with the ability to handle multiple projects simultaneously.&lt;br /&gt;Demonstrative customer service skills.&lt;br /&gt;Excellent written and verbal communications skills.&lt;br /&gt;Creative analytical and problem-solving skills.&lt;br /&gt;Impeccable organizational and time management abilities.&lt;br /&gt;Methodical work ethic and consistent performance.&lt;br /&gt;Bachelor's degree with emphasis in IT.&lt;br /&gt;&lt;br /&gt;12)&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color:#3333ff;"&gt;BONS Technician&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Strong customer service skills.&lt;br /&gt;Strong written and verbal communication skills. Ability to communicate and present complex issues and analyses in an effective manner.&lt;br /&gt;Good organization and time management skills.&lt;br /&gt;Must be highly dependable, with a "Can Do" attitude.&lt;br /&gt;Must have extensive hardware experience (ability to build, diagnose and repair computers; strong troubleshooting skills).&lt;br /&gt;Must be familiar with an array of software and operating systems (Linux, Windows, etc.; installing and maintaining all Microsoft OS's).&lt;br /&gt;Must have networking experience (Intermediate knowledge of Microsoft network environment).&lt;br /&gt;Intermediate to advanced knowledge of network routing technologies (TCP/IP, DNS, WINS, management of NT/AD domains).&lt;br /&gt;Must be able (and willing) to lift a minimum of 70lbs.&lt;br /&gt;Must be experienced in playing computer games and have a familiarity with game software/hardware.&lt;br /&gt;Must be local to Orange County, California.&lt;br /&gt;Must have intermediate knowledge of *nix in a networking environment.&lt;br /&gt;Must be available on-call for emergencies; must be able to work non-standard hours.&lt;br /&gt;&lt;br /&gt;13)&lt;span style="font-size:130%;"&gt;&lt;strong&gt;&lt;span style="color:#3333ff;"&gt;Network Administrator&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Strong customer service skills.&lt;br /&gt;Strong written and verbal communication skills. Ability to communicate and present complex issues and analyses in an effective manner.&lt;br /&gt;Good organization and time management skills.&lt;br /&gt;Must be highly dependable, with a "Can Do" attitude.&lt;br /&gt;Must have extensive hardware experience (ability to build, diagnose and repair computers; strong troubleshooting skills).&lt;br /&gt;Must be familiar with an array of software and operating systems (Windows 2000 Pro, XP Pro, etc.; installing and maintaining all Microsoft OS's).&lt;br /&gt;Must have networking experience (Intermediate knowledge of Microsoft network environment).&lt;br /&gt;Intermediate to advanced knowledge of SQL database administration.&lt;br /&gt;Must have Microsoft Exchange experience (Intermediate to advanced knowledge of Microsoft Exchange Server).&lt;br /&gt;Intermediate to advanced knowledge of network routing technologies (TCP/IP, DNS, WINS, management of NT/AD domains).&lt;br /&gt;Intermediate to advanced knowledge of backup/restore procedures.&lt;br /&gt;Must be available on-call for emergencies; must be able to work weekends if needed.&lt;br /&gt;Must be able (and willing) to lift a minimum of 70lbs.&lt;br /&gt;Must be experienced in playing computer games and have a familiarity with game software/hardware.&lt;br /&gt;Must be local to Orange County, California.&lt;br /&gt;Must have intermediate knowledge of *nix in a networking environment.&lt;br /&gt;&lt;br /&gt;14)&lt;span style="font-size:130%;"&gt;&lt;strong&gt;&lt;span style="color:#3333ff;"&gt;Oracle Database Administrator&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;3+ years professional Oracle DBA experience, including Oracle 9i.&lt;br /&gt;Extensive experience with database performance tuning.&lt;br /&gt;Experience working with large databases (&gt;1TB).&lt;br /&gt;Experience with Oracle RAC and Partitioning features.&lt;br /&gt;Proficiency in Linux/Unix environments including shell scripting.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/10893083-110862939428301739?l=lks85.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lks85.blogspot.com/feeds/110862939428301739/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10893083&amp;postID=110862939428301739' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/110862939428301739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10893083/posts/default/110862939428301739'/><link rel='alternate' type='text/html' href='http://lks85.blogspot.com/2005/02/blizzard-entertainment.html' title='Blizzard Entertainment'/><author><name>lks</name><uri>http://www.blogger.com/profile/04617419261188022058</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
